ArchMark 0.22.05
Driver: GeForce3/AGP/SSE/3DNOW! v1.4.0
Resolution: 1024x768 @ 85.09Hz
Comment: Hello? is this thing working?
Flushing commands, no buffer swaps
1.994 GHz timer speed (should match your CPU clock)
Fillrate
- 32 bits
- Mode: RGBA8888 Z24 S8
- 698.820 MPix/s color only
- 696.672 MPix/s z only
- 657.383 MPix/s color and z
- 670.286 MPix/s z tested (pass), color and z
- 2.695 GPix/s discardable by LEQUAL depth test
- 2.695 GPix/s discardable by GEQUAL depth test
- 698.868 MPix/s discardable by EQUAL depth test
- 698.868 MPix/s stencil writes
- 698.869 MPix/s discardable by EQUAL stencil test
- stencil test passed
- 698.869 MPix/s pure stencil updates
- 698.867 MPix/s z fail (LEQUAL), stencil update
- z test passed (LEQUAL)
- 698.867 MPix/s stencil update
- 698.865 MPix/s stencil update, z update
- 695.652 MPix/s color replace
- 695.646 MPix/s z update, color replace
- 696.191 MPix/s stencil update, color replace
- 696.202 MPix/s stencil update, z update, color replace
- 16 bits
- Mode: RGBA5650 Z24 S0
- 698.849 MPix/s color only
- 696.803 MPix/s z only
- 698.866 MPix/s color and z
- 698.590 MPix/s z tested (pass), color and z
- 2.722 GPix/s discardable by LEQUAL depth test
- 2.720 GPix/s discardable by GEQUAL depth test
- 698.882 MPix/s discardable by EQUAL depth test
Bandwidth
Mode: RGBA8888 Z24 S8
- available to buffer clears
- 10.269 GB/s all buffers
- 5.891 GB/s color only
- 39.991 GB/s depth and stencil
- 29.997 GB/s depth only
- 9.998 GB/s stencil only
- 7.190 GB/s worst case draw bandwidth
- 267.663 MB/s burned by the RAMDAC
- 7.457 GB/s estimated physical bandwidth
Geometry
Mode: RGBA5650 Z0 S0
- Plain vertices
- 20.622 MTris/s as triangle fan
- 6.878 MTris/s as triangle list
- 7.308 MTris/s clipped
- Vertex shading speed
- 4.872 MTris/s lit (one directional light)
- 2.249 MTris/s lit (one point light)
- 885.661 kTris/s lit (eight point lights)
Texturing
Mode: RGBA5650 Z0 S0
- Textured fillrate
- Bilinear filter
- 698.822 MPix/s w 1 layers
- 698.830 MPix/s w 2 layers
- 349.833 MPix/s w 3 layers
- 349.823 MPix/s w 4 layers
- Trilinear filter
- 698.856 MPix/s w 1 layers
- 349.823 MPix/s w 2 layers
- 233.221 MPix/s w 3 layers
- 174.916 MPix/s w 4 layers
Texture cache
Mode: RGBA8888 Z24 S8
- 4.096 kB using RGBA textures
- 1.024 kB using DXT1 textures
- 1.024 kB using DXT5 textures
- 1.024 kB using paletted textures
Tiling
Mode: RGBA8888 Z24 S8
- preferred block alignment
- updating all buffers
- 2 pixels wide
- 2 pixels high
- in color buffer
- 2 pixels wide
- 2 pixels high
- in depth buffer
- 2 pixels wide
- 2 pixels high
- in stencil buffer
- 2 pixels wide
- 2 pixels high